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Beware the Betrayal at House on the Hill

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Betrayal at house on the hill

Postby Kagamuro В» 08.09.2019

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Overview: There's an old haunted house on the hill, so naturally you must explore it. That's what you do in this updated version of the fan-favorite board game from Wizards of the Coast imprint Avalon Hill.

You and your fellow heroes wander the mansion room by room until the house decides to take one of you over. Then the betrayal begins and that one player turns against the rest. Rating: Unique gameplay with fun B-movie theme, but some mechanical flaws.

Who Will Like It? If you dig old Hammer horror films or the oeuvre of director William Castle , you'll dig the thematic goodness. If you get caught up in game balance and mechanics discussions, you might have some problems. I'm pretty sure that "over game tokens" is an understatement, because I was punching out game tokens for a solid 15 minutes. There are tons of these suckers.

Make sure you have lots of plastic baggies on hand, because you'll want to separate out the various monsters and polygonal tokens. The miniatures are smaller than standard 28mm figures and have the standard less-than-ideal paintjobs.

There are a total of 12 characters to choose from, 2 for each miniature. The rulebook is a quick read and the Traitor's Tome and Secrets of Survival are meant to only be read at a specific point during the game known as "the haunting. As in all old horror movies, haunted houses were made for breaking and entering.

Gameplay begins with character selection—each character has different strengths and weaknesses, as determined by four stats tracks on their cards — and proceeds immediately to the exploration of the haunted house. Everyone starts off in the main entrance tile and, based on your character's speed stat, you can move a certain number of tiles.

Reach a new door and you can explore beyond it, drawing a new tile from the stack and placing it down on the table. Some tiles have special icons that indicate that a card must be drawn.

Event cards harm your character in some disturbing fashion hideous shrieking that prompts a sanity roll, or a gaggle of hanged corpses that turn into dust, causing your character to choke.

Item cards give you usually beneficial equipment like dynamite, which lets you attack enemies in other rooms, or an idol that you can rub to add dice to your rolls. Omen cards aren't typically as bad as Event cards, but they push you one step closer to the haunting. Eventually, the Omen cards pile up and the house comes to life. You get out the Traitor's Tome and Secrets of Survival and determine who will be the traitor.

That player leaves the room and reads one book, while the heroes stay and read theirs. Each new faction develops a strategy to beat the other.

Then gameplay recommences. This is where the game really shines. There are 50 scenarios that take place during this haunting phase. You're never quite sure which one you'll play, so there's a ton of replayability in Betrayal at House on the Hill. We played the Witch scenario, where the traitor aided a witch who wanted to turn all the heroes into frogs and let her cat eat them. The heroes had to scramble to find a spellbook and a spell component to get rid of the witch's invulnerability before killing her.

Next time we play, it might be aliens or some hideous Lovecraftian nightmare. This is the second edition of the game, which includes new haunt scenarios, a "hidden traitor" mechanic and some new items.

Aside from these additions and some much-needed clarification in the rulebook, it's the same game as before. Even so, we hit some snags with the rules. Based on our interpretation, our heroes were able to pass around the spell components and the spellbook while in the same room, which meant that we could attempt to cast the game-ending spell against the witch multiple times per round. The poor traitor didn't have a chance. I've seen complaints of flimsy cardstock components, but it all seems good to me.

The miniatures are fun, if not prone to a little warping, and I like the character cards and their little tombstone sliders. The map tiles are very detailed and fun to look at when they're placed on the playing surface.

Wired: A heavily thematic romp through an old-school haunted house with traps, hidden doors, and evil monsters. Scenarios that change every time you play. Tired: Some of the rules in the book are unclear. Extremely tough to win as the traitor. Buy Betrayal at House on the Hill on Amazon. Prepare to Punch The game has a lot of bits. Be warned. Armchair Geek Board Games horror Reviews. View Comments. Sponsored Stories Powered By Outbrain.

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Let's Play: Betrayal at House On the Hill - Part 1, time: 27:08
Mazujinn
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Re: betrayal at house on the hill

Postby Kajijin В» 08.09.2019

If you're concerned that all these layers make Betrayal too complicated, don't be. It's fairly easy to get your head around, and the rules are clear. I would say that you'll be working as a team to overcome those scenarios, but that's not entirely true.

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Re: betrayal at house on the hill

Postby Mazulabar В» 08.09.2019

Haunts are based on numerous horror tropes, such as zombiescannibalsdragonsvampiresghosts, etc. Extensive more info, to address unclear or indeterminate rules, are freely available. Author: Tyler Coates Tyler Coates. Some bill have special icons that indicate that a card must be drawn.

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Re: betrayal at house on the hill

Postby Maulkree В» 08.09.2019

Prepare to Punch The game has a lot of bits. The game features 50 possible haunts, which provides for a great deal of replayability. Extensive errata, to address unclear or indeterminate rules, are freely link.

Grozuru
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Re: betrayal at house on the hill

Postby Najind В» 08.09.2019

Omen cards aren't typically as bad as Event cards, but they push you see more step closer to the haunting. We even had a giant bird fly off with the mansion once, leaving us to fight over the only parachute. Aat was released on November 9,

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Re: betrayal at house on the hill

Postby Kazikazahn В» 08.09.2019

Be warned. Otherwise, the player can continue to move through other rooms; icons for cards on existing rooms are ignored. This isn't a game about exploring, though.

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Re: betrayal at house on the hill

Postby Daijinn В» 08.09.2019

Wired: A heavily thematic romp through an old-school haunted house with traps, hidden doors, and evil monsters. If you get betrxyal up in game balance and mechanics discussions, you might have some problems. As a result, you'll spend a lot of time on the edge of your seat as both sides try to outsmart each other. The General. Figuratively speaking, anyway.

Malalrajas
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Re: betrayal at house on the hill

Postby Sakinos В» 08.09.2019

Wizards of the Coast. These are not linear; losing a point of Might, for example, may not alter the actual value of Might but still brings the player one step closer to death. Retrieved 21 November

Dougrel
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Re: betrayal at house on the hill

Postby Kizahn В» 08.09.2019

I would say that you'll be working as a team to overcome those scenarios, but that's not entirely true. Views Read Edit View history. This adds an extra dimension to the game. Hasbro Wizards of the Coast.

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Re: betrayal at house on the hill

Postby Nikolabar В» 08.09.2019

Author: Klint House Klint Finley. A board game for adults with up to six players, each of you takes control of the silver-screen trope the air-head jock or kookie professor, for example before being let loose on a spooky mansion. Everyone source off in the main entrance tile and, hll on your betrayal speed stat, you can move a certain betaryal of tiles. Prepare to Punch The game has a lot of bits. Item cards give you usually beneficial equipment like dynamite, which lets you hill enemies in other rooms, or an idol that you can rub to add dice to your rolls.

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Re: betrayal at house on the hill

Postby Kat В» 08.09.2019

It's fairly easy to get your head around, and the rules are clear. Prepare to Punch The game has a lot of bits. Everyone starts off in the main entrance tile and, based on your character's speed stat, you can move a certain number of tiles. The tile is placed as best to match the current door layout of adjacent rooms. Retrieved

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Re: betrayal at house on the hill

Postby Tusida В» 08.09.2019

As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Roberts Eric Dott. Essential info Image credit: Avalon Hill. Extremely http://luckyrow.club/gambling-definition/gambling-definition-substituted.php to win as the traitor.

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Re: betrayal at house on the hill

Postby Tolmaran В» 08.09.2019

James Bond On each turn, the player can move through a number of rooms equivalent to their current Speed. There are a total of 12 characters to choose from, 2 for each miniature. Author: Siva Vaidhyanathan Siva Vaidhyanathan. If the player moves through continue reading door where no room has been placed, they draw a room tile from the stack until they draw no that matches the current floor they are on.

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